I spent a lot of time over the holiday playing the classic Legend of Zelda: Ocarina of Time for the N64. This was a game that really changed the face of gaming and inspired many amazing titles that have come since it was released. It is still today regarded by many as the best game of all time.
It is set in an ancient and forgotten past in which you play as Link, a small boy, on which the fate of the kingdom rests on. After you spend a while playing the game it becomes so easy to lose yourself in the loneliness and emotion in the story. The game starts out as quite lighthearted and adventure driven but after a turning point in the story it quickly turns into a very dark, haunting experience.
'Strengthened by a rich, surprising realism in-spite of its cartoon definitions, its dark half, a sinister overtone of dread and pathos, paints Hyrule under a canopy of rainy graveyards, masked cadavers, and the damnation of the Shadow Temple; notable for its leaden guillotines and the corpse figurehead embellishing its River Styx ferry.'- Eurogamer
The amazing thing is this was all done with very limited graphical capabilities as it was one of Nintendo's first forays into 3D games.
The game world is very diverse, as Eurogamer states 'Hyrule is a snow globe of pockets requiring your attendance at their far-flung reaches, a broad ecosystem encompassing woodland elfin Kokiri, rock eating mountain Gorons, and capitalistic humans bartering every trinket they can lay their hands on. It's a world with an exclusive fantasy certificate, combining Celtic, Tibetan, Medieval, Egyptian, and Greek mythology for its armoury, temples and monstrous dungeon keepers'
Perhaps I could incorporate different races and elements in my project to flesh out the world I want to create?
I had a trip to the aquarium and natural history museum to get some stock images of fish, animal, rocks and other stuff that I can use in composites if I need to. I can imagine incorporating some of the fish tank interiors into magical environments.
It is set in an ancient and forgotten past in which you play as Link, a small boy, on which the fate of the kingdom rests on. After you spend a while playing the game it becomes so easy to lose yourself in the loneliness and emotion in the story. The game starts out as quite lighthearted and adventure driven but after a turning point in the story it quickly turns into a very dark, haunting experience.
'Strengthened by a rich, surprising realism in-spite of its cartoon definitions, its dark half, a sinister overtone of dread and pathos, paints Hyrule under a canopy of rainy graveyards, masked cadavers, and the damnation of the Shadow Temple; notable for its leaden guillotines and the corpse figurehead embellishing its River Styx ferry.'- Eurogamer
The amazing thing is this was all done with very limited graphical capabilities as it was one of Nintendo's first forays into 3D games.
The game world is very diverse, as Eurogamer states 'Hyrule is a snow globe of pockets requiring your attendance at their far-flung reaches, a broad ecosystem encompassing woodland elfin Kokiri, rock eating mountain Gorons, and capitalistic humans bartering every trinket they can lay their hands on. It's a world with an exclusive fantasy certificate, combining Celtic, Tibetan, Medieval, Egyptian, and Greek mythology for its armoury, temples and monstrous dungeon keepers'
Perhaps I could incorporate different races and elements in my project to flesh out the world I want to create?
Experimenting with magic triangle inspired by the triforce from Legend of Zelda. The triforce is representative of the power of the gods in the games, it is plastered all over the royal castle, on armour and also imprinted on the princess's skin- that's where this idea came from. I wanted to make it emit light as though something has activated it, perhaps it is some sort of distress beacon?
I had a trip to the aquarium and natural history museum to get some stock images of fish, animal, rocks and other stuff that I can use in composites if I need to. I can imagine incorporating some of the fish tank interiors into magical environments.
I did shoots with Mae and Ailsa experimenting with more adventurous makeup and beauty editing to continue on from my success with the 'Flower Girl' image.
I used the triangle concept in my shoot with Mae, I wanted to show someone who had been using the magic powers for evil and it was slowly consuming them.
This shoot was quite hard to pose properly as the makeup we had done was not exactly made to look flattering so I had to do a lot of tweaking in Photoshop. I think if I did the shoot again I would ask Mae to not make her lips/cheeks so loose as I had to do some clever liquifying to make the skin look a little tighter.
'Tainted Heart' Before and After
I did a shoot with Ailsa inspired by the fairy fountains in the Legend of Zelda games. The makeup was particularly inspired by the Zora race. This time I didn't use the triangle but decided instead to use gold makeup (originally green as I couldn't make my mind up before the shoot) I found that the glitter we put on looks like tears- perhaps I could use this in my concept?
'Fairy Tears' Before and after
This led on to ideas about healing tears- perhaps the fairies are getting exploited? Are they being farmed for their healing tears?
This could challenge our ideas of what is human and what is not, should we treat these creatures like we treat other animals?
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